Virtual Environment Technical Group

 View Only
last person joined: 13 days ago 

The EXTENDED REALITY TECHNICAL GROUP is concerned with human factors issues associated with human-virtual environment interaction. These issues include maximizing human performance efficiency in virtual environments, ensuring health and safety, and circumventing potential social problems through proactive assessment. For VE/VR systems to be effective and well received by their users, researchers need to focus significant efforts on addressing human factors issues. Names chage from Virtual Environments Technical Group to Extended Reality Group on January 27, 2023

The 3rd International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS) at IEEE VR

  • 1.  The 3rd International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS) at IEEE VR

    Posted 12-13-2023 18:38

    Overview

    The eXtended Reality (XR) technologies have been applied to a wide range of industries and occupational areas for maintenance, quality control, training, education, remote collaboration, etc. The industries can benefit from XR by providing their employees with timely and efficient instructions. The users can improve their work performance while reducing mental and physical workload through effective XR systems. However, as workplace conditions become diverse, the XR technologies should be adaptive and innovative to meet the new industrial needs. Furthermore, as XR applications supporting industrial and occupational tasks include physical movements and activities, it is necessary to perform a variety of assessments from ergonomics and physiological perspectives.

    This workshop-eXtended Reality for Industrial and Occupational Supports (XRIOS)-aims to identify the current state of XR research and the gaps in the scope of human factors and ergonomics, mainly related to the industrial and occupational tasks, and discuss potential future research directions. XRIOS will build a community that bridges XR developers, human factors, and ergonomics researchers interested in industrial and occupational applications.

    Organization

    XRIOS (​​https://sites.google.com/view/xrios) will be organized as a half-day in-person workshop held either on March 16 or 17, 2024 at IEEE VR 2024. 

     

    Call for Papers

    XRIOS 2024 seeks various types of papers (up to 8 pages, excl. references), which include:

    • Position Papers that identify and share insightful opinions and ideas.

    • Survey Papers that capture the current states of research and present potential research gaps and future directions.

    • Project Papers that give an overview of an ongoing/planning project by describing the approach and goals of the project.

    • Research Papers that contribute state-of-the-art advances and provide results as evidence, which can include industrial/occupational XR applications and systems.

     

    A range of topics, which embrace different disciplines and perspectives, are invited to contribute to XRIOS, including, but not restricted to:

    • Industrial and occupational applications in XR

    • XR in various dynamic workplaces (e.g., construction, healthcare, transportation, etc.)

    • XR for industrial job training and hygiene

    • Exoskeletons with XR for rehabilitation

    • Human-robot interaction/collaboration with XR

    • Physiological and fatigue assessment in XR

    • Physical and cognitive workload in XR

    • Ergonomic considerations for wearable XR devices

    • Remote collaboration and learning in XR

    • Office/workplace ergonomics in XR

    • Measures and human-performance modeling in XR

    • Digital twin for industrial applications

     

    The accepted papers will be published in the IEEE Digital Library as part of the IEEE VR Abstract and Workshop proceedings. It is mandatory for at least one author from each accepted paper to register, attend, and present their work at XRIOS 2024. Additionally, authors of selected papers will be invited to submit extended versions for publication in a special issue of the Elsevier Computers & Graphics journal.

    Submission Deadlines

    All deadlines are 23:59:59 Anywhere on Earth (GMT/UTC-12:00)

    • Submission deadline: January 15, 2024

    • Notification of results: January 21, 2024

    • Camera-ready deadline for inclusion in the IEEE Digital Library: January 26, 2024

    Submission Guidelines

    All papers must be original and not simultaneously submitted to another journal or conference. Submissions must be written in English and prepared in IEEE Computer Society VGTC (IEEE VR Conference) format. LaTeX and Word templates as well as a sample PDF can be found at: https://tc.computer.org/vgtc/publications/conference/. The papers must be submitted in PDF format electronically via PCS (https://new.precisionconference.com/). All submissions will be reviewed by the workshop organizers and other external reviewers (single-blind review). 

     

    Organizers

     

    International Program Committee

     

    Contact For any questions related to the workshop or submission process, please contact us via email at xrios.workshop@gmail.com.



    ------------------------------
    Myounghoon (Philart) Jeon
    Associate Professor
    Blacksburg VA
    ------------------------------