Virtual Environment Technical Group

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last person joined: 13 days ago 

The EXTENDED REALITY TECHNICAL GROUP is concerned with human factors issues associated with human-virtual environment interaction. These issues include maximizing human performance efficiency in virtual environments, ensuring health and safety, and circumventing potential social problems through proactive assessment. For VE/VR systems to be effective and well received by their users, researchers need to focus significant efforts on addressing human factors issues. Names chage from Virtual Environments Technical Group to Extended Reality Group on January 27, 2023

Call for Papers: The 2nd International Workshop on eXtended Reality for Industrial and Occupational Supports at IEEE VR

  • 1.  Call for Papers: The 2nd International Workshop on eXtended Reality for Industrial and Occupational Supports at IEEE VR

    Posted 12-30-2022 11:04
    Are you interested in industrial applications of eXtended Reality technologies? Join us at the 2nd Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS), which will be held ONLINE in conjunction with IEEE VR Conference on March 25, 2023! This year the workshop will be an online event. To share your experience and ideas, you may submit a short paper (1-8 pages) or give a presentation without publication. Please find the details from our website at https://sites.google.com/view/xrios. Submissions are open until January 24th. Feel free to email us at xrios.workshop@gmail.com. with any questions!





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    Hyungil Kim
    Assistant Professor
    Oakland University
    Rochester MI
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